﻿using System;
using System.Windows.Forms;

namespace EditorNet
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void buttonInitKernel_Click(object sender, EventArgs e)
        {
            GameEditor.UnsafeNativeMethods.InitKernel();
           // this.textBox1.Text = "Initialize Kernel Success!";
        }

        private void buttonShutDownKernel_Click(object sender, EventArgs e)
        {
            GameEditor.UnsafeNativeMethods.ShutDownKernel();
            this.textBox1.Text = "ShutDown Kernel Success!";
        }

    }
}
